'MEN WITHOUT HELMETS' HOCKEY POOL
1999-2000 Season

LEAGUE COMMISSIONERS
Ron Hebdon and Kevin Colwill

COST
The cost of the pool is $40.00 due each year at the Bidding Draft.

BIDDING DRAFT
Each GM is given $35.00 virtual dollars to draft with and must fill his roster with 8 forwards, 5 defense and 1 goalie by the end of the draft. No more, no less.
This $35.00 is adjusted by trades from the previous year up to and including trades conducted before this Bidding Draft begins. The combined salaries of all players on a GM's roster are deducted from his virtual dollars at the start of the Bidding Draft. The remainder is the amount a GM has to spend.

Example: $35.00 + $12.00 (from trades) less $15.00 (total salary of all keepers) = $32.00 to spend.

Identifying a Player Along with his opening bid, GM#1 identifies a player (by name, team, and position) that will be bid upon for that round. After the bidding for the player is complete, the GM#2 (to the left of GM#1) identifies a new player and bidding begins again. GM#3 would identify the 3rd player and the opening bid etc.
 
NOTE: a) a GM may not 'pass' when it is his turn to identify a player.
b) a GM may not identify players that cannot fit into his roster.
c) a GM may only identify players that are currently drafted into the NHL

Bidding
Once a player has been named and the opening bid established (minimum of $0.10) the bid moves clockwise to the next GM who decides whether to pass or increase the bid for the player (GM's have 30 seconds to decide this). If a GM passes on a player he cannot rejoin the bidding for the same player at a later time. Increases in bidding must be in increments of $0.10 and may be as high as desired, provided the GM has enough money to fill out his roster.

Bidding continues in clockwise manner until all but one GM has passed. The last bid (which is now the price of the identified player) is subtracted from the GM's starting $35.00 virtual dollars.
NOTE: a) a GM may not bid on a player who cannot fit into his roster
b) a GM is forced to pass if he cannot afford to increase the bid for a player
c) unused money at the draft's conclusion is lost i.e. not carried forward to next year
d) trades cannot be made during the entry draft

POINT SYSTEM
Forwards and Defense Goalies
1 goal = 1 point
1 assist = 1 point
1 penalty minute = ¼ point
1 win = 1.5 points
1 tie = ½ point
shutout = 2 points
This point system applies for both the regular season and playoffs.

STRUCTURE
There are 2 divisions of 7 teams each. Teams in the same division play each other 3 times during the regular season and play teams from the other division once each.

The regular season is divided into 25 weeks. A week normally runs from Monday through to and including Sunday, but there exist exceptions (refer to the master schedule). Every team plays another team each week. A team's weekly points are calculated as follows: the points of the 8 forwards, 5 defense and 1 goalie who accumulated the most points for that week are totaled. The team with the most points for the week receives 2 points (1 point each if the teams tie).

REGULAR SEASON TIEBREAKERS
At the end of the regular season, if teams are tied, the following tiebreakers apply in the order below to determine the final standings:
1. The team with the most wins.
2. The team with the better record against each other
    Determined in the following manner: a team combines all of the points it accumulated against all other teams it is tied with. This amount is divided by the total
    number of points the team would have accumulated had it won all of its games against the other teams it is tied with. The resulting percentages are used to
    determine rankings. Example: Teams A, B, and C all finish with an equal number of points. Team A has a combined record of 2 wins and 4 losses against
    teams B and C. This gives it 4 points out of 12 for 33%. Team B has a combined record of 1 win, 1 loss, and 1 tie against teams A and C. This gives B 3 points
    out of 6 for 50%. Team C has a 1 win, 2 loss. This gives Team C 2 points out of 6 for 33%. Thus, Team B is ranked ahead of teams A and C and teams A and
    C both move on to the next tiebreaker.
2. The team with the most Goals For accumulated to date.
3. The team with the best divisional record (calculated as in tiebreaker #1 above except a team combines all points it accumulated against divisional opponents and
    divides this by the total number of points it could have gotten against those same teams).
4. The team with the most points summed from the highest point getting forward, defense and goalie.
5. A coin toss.

TRADING
What:
Players, money and Supplemental Draft picks may be traded.
All pool money traded will be added/subtracted to/from your team salary before next season's Bidding Draft begins.
Trades such as 3 players for 2 players are permitted, but all teams involved in the trade still accumulate points as detailed under the STRUCTURE and PLAYOFFS sections regardless of the number of players on the team.

When:
No trades are permitted during the Bidding Draft.
No trades are permitted during the Supplemental Draft, except between the 3rd and 4th rounds.
No trades are permitted after the Trading Deadline (typically during the 21st week).
The last chance to trade is between the 3rd and 4th round of the Supplemental Draft (on March 20th).
Trading may resume once the playoffs have concluded.

How:
After all involved parties have agreed to the particulars of a deal the proposed trade must be communicated to the League Commissioners.
As the Commissioners cannot be constantly available, it is the responsibility of the involved parties to make the Commissioners aware of any proposals.
If both Commissioners approve then notification of the approval will be sent out.
If one or both Commissioners disapprove then 3 other GMs are contacted for approval. The majority of the 5 votes rules.
If a proposal involves 1 Commissioner then 3 other GMs are contacted for approval (1 of these is always the other Commissioner). Majority of the 3 votes rules.
If a proposal involves both Commissioners then 3 other GMs are contacted for approval. The majority of the 3 votes rules.

Contacting GMs for Approval:
If all the teams involved in a proposal are from the same division then the GMs contacted for approval will be from the opposite division.
If the teams involved in a proposal are from both divisions then the GMs contacted for approval can be from any division.
In all cases, an appropriate number of randomly selected GMs are contacted for approval.

Approving/Disapproving Deals:
When contacted to approve a proposal GMs should use the following criteria: a trade must be found unacceptable if the justifications of the involved parties appear to be far removed from what is deemed reasonable by the individual voting. The Commissioners will also abide by this guideline.

Approved Proposals:
Once notification of the approval of the proposal is sent to the involved parties then the deal cannot be rescinded except by the agreement of all parties.
It is very important to note that it is not when the proposal is received by the Commissioners, nor is it when the Commissioners (or voting GMs) decide to approve the deal, nor is it when the involved parties receive the notification. It is when the notification is sent.

Disapproved Proposals:
If a proposal is not approved it may be resubmitted the following week.
If the elements of a disapproved proposal are changed then it can be resubmitted immediately.

Invalid Proposals:
A trade proposal is invalid if it:
1. Reduces a team's pool money to an amount where it is impossible to retain the team's 4 cheapest players + $1.00 (the minimum amount needed to fill the roster).
2. Reduces a team's total roster to below the 11 player minimum.
3. Contains an element that cannot be delivered i.e. Team A cannot trade Team B's 4th pick unless it owns that pick.
4. Contains contingent clauses i.e. a 4th round pick if Team A makes the playoffs, a 1st round pick otherwise.
5. Contains any 'future considerations'.

Note: Although proposals which contain contingencies and future considerations are invalid, they can still be agreed upon by GM's. When submitting the trade proposal, do not notify the Commissioners of the contingency or the future potential (we don't want to hear it). However, the portion of the proposal that is submitted must have merit to stand on its own two feet (otherwise, chances are it will not be approved).  The same applies when it comes time to submit the remainder of the 'agreed upon' proposal.
Be aware that if a GM balks at fulfilling any 'agreed upon' portions of a proposal the jilted GM will have no recourse through the League or its Commissioners.

Note: It is the responsibility of each team to ensure its trades are valid. Proposals that are invalid must be reconstructed, agreed upon by involved parties, and resubmitted. The Commissioners will do their best to identify invalid proposals as quickly as possible, but are not accountable if in reconstructing the proposal a trading deadline (of any kind) is missed.

Trading Timelines:
Proposals must be submitted before 12:00 midnight on Sunday to have a chance of being executed for the next day (Monday).

All aspects of a trade take affect at the beginning of the next week (the next Monday). Exception: any draft picks that are traded during the week of the Supplemental Draft take affect immediately (not at the beginning of the next Monday). This only applies to draft picks - all other elements of the same trade are still executed the next Monday.

If approval for a proposal has been sent by the Commissioners to all involved parties and the proposal is simply waiting to be executed (waiting for the next Monday) it cannot be 'cancelled' short of the agreement of all involved parties.
 
 
NOTE: a) Draft picks for only the current pool year may be traded. Example: after the Supplemental Draft has taken place no trade may contain draft picks until the playoff season has concluded.
b) A GM must have at least 11 players in his roster at all times

SUPPLEMENTAL DRAFT
A Supplemental Draft will be held during the regular season (typically during the 21st week).
The draft allows GMs the chance to replace players on the roster with undrafted players.
This year's draft is on Sunday March 12/00 at 1:00pm (come at 12:30 if you'd like to do some trading) at Tom Alley's Bar and Grill on Airport/Dixon Rd.
This is the same location as last year, but directions will follow in case you forget..

GM's are welcome to come ½ hour early to try and make trades.

Each GM is allowed to draft one player per draft pick owned. All teams start the season with 5 picks, one in each round.

Only players not currently on any team are available to be drafted. In order to draft a player a GM must first drop a player from his roster. A GM whose team has more or less players than the normal 14 (8F, 5D, 1G) must still drop a player to pick up a new one.

A player's position does not matter when replacing players. A GM could drop 5 defense and pick up 5 goalies if he wanted to.

The price of a player who is picked up is determined by round he is acquired in.
Round Picked Up In Price of Player
1 $5.00
2 $4.00
3 $3.00
4 $2.00
5 $1.00

Picking up a player costs nothing. It's free! The 'Price of the Player' is only used to determine how much it would cost a GM to keep the player on his roster for next year.
NOTE: a) If a GM drops a player, that GM cannot pick up the same player later in the draft
b) Another GM cannot pick up any dropped player whose salary exceeds $5.00
c) Players cannot be picked up in the same round they were dropped, including the 5th round

Draft Order
All 14 teams are ranked 1 through 14 with the Supplemental Draft Tiebreakers (below) applying when needed.
In the 1st round the worst team (14th ranked team) owns the 1st pick, the 13th ranked teams has the 2nd pick etc.........1st ranked team has the 14th pick.
In the 2nd round the best team (1st ranked team) owns the 1st pick, 2nd ranked team owns the 2nd pick etc..........14th ranked team has the 14th pick.
The 3rd round is the same as the 1st round.
The 4th round is the same as the 2nd round.
The 5th round is the same as the 1st round.

NOTE: There will be a break between the 3rd and 4th rounds lasting ½ hour. This is the absolute last chance people have to make trades until after the playoffs. All rules and procedures involving trades still apply.

SUPPLEMENTAL DRAFT TIEBREAKERS
The yearly standings up to and including the most recently completed week are used in the tie breaking process. Tiebreakers are applied in the order listed below.
1. The team with the most wins.
2. The team with the better record against each other.
    Determined in the following manner: a team combines all of the points it accumulated against all other teams it is tied with. This amount is divided by the total
    number of points the team would have accumulated had it won all of its games against the other teams it is tied with. The resulting percentages are used to
    determine rankings. Example: Teams A, B, and C all finish with an equal number of points. Team A has a combined record of 2 wins and 4 losses against
    teams B and C. This gives it 4 points out of 12 for 33%. Team B has a combined record of 1 win, 1 loss, and 1 tie against teams A and C. This gives B 3 points
    out of 6 for 50%. Team C has a 1 win, 2 loss. This gives Team C 2 points out of 6 for 33%. Thus, Team B is ranked ahead of teams A and C and teams A and
    C both move on to the next tiebreaker.
3. The team with the most Goals For accumulated to date.
4. The team with the most points summed from the highest point getting forward, defenseman and goalie.
5. A coin toss.

PLAYOFFS The top 5 teams from each division make the playoffs. The playoff rounds run as follows:
Conference Quarter Finals (Round 1) 4A vs. 5A and 4B vs. 5B
Conference Semi-Finals (Round 2) 1A vs. winner of 4A-5A and 2A vs. 3A
Conference Finals (Round 3) winner of (1A vs. 4A-5A) vs. winner of (2A vs. 3A)
winner of (1B vs. 4B-5B) vs. winner of (2B vs. 3B)
Stanley Cup Finals (Round 4) 'A' division winner vs. 'B' division winner

The point system is the same in the playoffs as it is for the regular season except that points are totaled at the end of each round instead of each week and all players (regardless of number and position) have their points count.

For example:
Team Has Regular Season Playoffs
8F, 5D, 1G 8F, 5D, 1G count 8F, 5D, 1G count
17F, 3D, 1G 8F, 3D, 1G count 17F, 3D, 1G count
The GM whose team has accumulated the most points by round's end advances to the next round.

PLAYOFF TIEBREAKERS
At the end of any playoff round in which 2 teams are tied, the following tiebreakers apply in order below:
1. The team with the greatest amount of points gained by goals and assists combined.
2. The team with the most goals.
3. The team with the highest point getting player for that round.
4. A coin flip will decide.

PAYOUTS
$180.00 for the playoff winner
$80.00 for the playoff runner-up
$80.00 for both division winners
$40.00 for both second place finishers
$20.00 for both third place finishers
$20.00 for the League MVP (player with most points) during regular season (this cannot be a player picked up in Supplemental Draft).

NEXT YEAR AND REALIGNMENT

Keepers
A couple of weeks after the playoffs end (date to be announced, most likely a couple of weeks before the Bidding Draft) GMs must decide what players they wish to protect on their roster. A GM may protect 4 or 5 players. Unprotected players have their salaries are reduced to zero and are thrown back into the pool for bidding during the Bidding Draft.

The combined salaries of players on a GM's roster are deducted from his virtual dollars (a base of $35.00 each year, but can change via trades throughout the year), at the start of the Bidding Draft. The remainder is the amount a GM has to spend.

Realignment
Since the league is expanding to 16 teams next year (2 conferences, 4 divisions of 4 teams each), teams will be randomly placed into conferences and divisions. This realignment will be determined at the beginning of next year's bidding draft.

RULE CHANGES
1. Anyone can submit proposed rule changes and a brief explanation to justify the change to the Commissioners. If the GM(s) submitting has an idea how to implement the new rule, include it.
2. The Commissioners filter all suggestions, and the feasible ones are proposed to the rest of the GMs.
3. Each team (not GM) gets one vote which is held by secret ballot.
4. Voting will be held as close to the September draft as possible.
5. A rule change is ratified by 10 out of 14 votes for the change.
6. At the September draft GMs are told of the rule change, but the change does not take affect until the following year (this gives everyone a chance to adjust their team accordingly). HOWEVER, the rule change can be implemented for the season about to commence only if the GMs unanimously agree to it. This decision must be unanimous.

Note: The Commissioners reserve the right to make minor rule changes for the next season without seeking a majority vote. A rule change is considered minor if it does not impact: the structure of the regular season or playoffs, the regular season or playoff scoring system, the structure of the Bidding Draft or Supplemental draft.
Example of a minor change may be the reordering, deletion, or addition of tiebreakers.